Rules

Wingsuit Sequentials Competition - Rules & Regulations

Version 1.1 - September 2012

Gear

  • All competitors must use a wingsuit. No tracking suits, or other attire not clearly defined as a wingsuit by both rules and common understanding within the discipline.
  • All competitors must have a functional AAD.
  • All competitors must wear a helmet.

Judging

  • 3 Judges.
  • Video will be accepted in file based formats (.M2T, .MP4, .MOV etc).
  • A dock should be a static grip, with all participating flyers in control.
  • Video will be copied from the camera by the judges, no intermediate conversion or file copying by the team itself.
  • All footage that is submitted must show exit until (cameraman) opening.
  • Actions outside of the normal freefall such as deployments, flybys etc. are not judged.
  • No props or attributes are to be used.

General rules

  • Re-jumps are possible in case of suit malfunction.
  • Re-jumps are possible in case of clouds/fog or camera malfunction.
  • Re-jumps are possible in case of lower exit altitude.
  • The competition is valid when a minimum of 3 rounds has been jumped.
  • In case of a dispute, the judges will vote. Judges decision is final, and cannot be challenged.
  • All teams get 7500 ft of 'working altitude'. Each team will work until 4500 ft. (Precise end of working time for judging will be based on the actual exit altitude)
  • Each team will present an L&B AltiTrack worn by one of the four formation flyers. The L&B AltiTrack will be used to determine the working time (based on exit altitude and the time at which 7500 ft of working altitude has passed).
  • All formation flyers must exist together. A delay of more than 2 seconds will disqualify the round. Re-jumps in this instance will not be allowed.
  • Points scored outside of official working altitude will not be judged.
  • Deliberate or accidental safety violations will result in a yellow card or red card, depending on the severity of the violation.
  • A red card disqualifies a team from the competition.
  • Two yellow cards for any team member disqualify a team from the competition.

Flight rules

  • Jump run is preferred 90 degrees (crosswind), with teams flying parallel lines.
  • In case a crosswind jump run is not possible, a normal jumps run/pattern will be used, with teams alternating between left/right 180 degree turns

Dive Pool

  • 5 rounds of rotations will be selected from the competition dive pool, excluding the 2pt Accordion. Check the website for a complete listing of the dive pool.
  • Exact rotations for each round will be determined the evening before the competition starts, by random draw.

Judging - Score

The score for each rotation round is based on:

  • Successful formation point -
    • Undocked - Formations appear as designed and held for at least 1 second; Awarded 1 point.
    • Docked - All docks indicated are held by all fliers and formations appear as designed; Awarded 1 point.
  • Completion of a full rotation - All points with the rotation successfully completed; Awarded 1 point.

Credits

This document was written by Zach Schroedel. Some rules written by Costyn van Dongen and Jarno Cordia were adapted. Additional input was provided by Betsy Hoats.

Version history

Version 1.1 - September 2012

Updates based on trial event

Version 1.0 - July 2012

First version