Wingsuit Sequentials Competition - Rules & Regulations
Version 1.1 - September 2012
- All competitors must use a wingsuit. No tracking suits, or other attire not clearly defined as a wingsuit by both rules and common understanding within the discipline.
- All competitors must have a functional AAD.
- All competitors must wear a helmet.
- 3 Judges.
- Video will be accepted in file based formats (.M2T, .MP4, .MOV etc).
- A dock should be a static grip, with all participating flyers in control.
- Video will be copied from the camera by the judges, no intermediate conversion or file copying by the team itself.
- All footage that is submitted must show exit until (cameraman) opening.
- Actions outside of the normal freefall such as deployments, flybys etc. are not judged.
- No props or attributes are to be used.
- Re-jumps are possible in case of suit malfunction.
- Re-jumps are possible in case of clouds/fog or camera malfunction.
- Re-jumps are possible in case of lower exit altitude.
- The competition is valid when a minimum of 3 rounds has been jumped.
- In case of a dispute, the judges will vote. Judges decision is final, and cannot be challenged.
- All teams get 7500 ft of 'working altitude'. Each team will work until 4500 ft. (Precise end of working time for judging will be based on the actual exit altitude)
- Each team will present an L&B AltiTrack worn by one of the four formation flyers. The L&B AltiTrack will be used to determine the working time (based on exit altitude and the time at which 7500 ft of working altitude has passed).
- All formation flyers must exist together. A delay of more than 2 seconds will disqualify the round. Re-jumps in this instance will not be allowed.
- Points scored outside of official working altitude will not be judged.
- Deliberate or accidental safety violations will result in a yellow card or red card, depending on the severity of the violation.
- A red card disqualifies a team from the competition.
- Two yellow cards for any team member disqualify a team from the competition.
- Jump run is preferred 90 degrees (crosswind), with teams flying parallel lines.
- In case a crosswind jump run is not possible, a normal jumps run/pattern will be used, with teams alternating between left/right 180 degree turns
- 5 rounds of rotations will be selected from the competition dive pool, excluding the 2pt Accordion. Check the website for a complete listing of the dive pool.
- Exact rotations for each round will be determined the evening before the competition starts, by random draw.
Judging - Score
The score for each rotation round is based on:
- Successful formation point -
- Undocked - Formations appear as designed and held for at least 1 second; Awarded 1 point.
- Docked - All docks indicated are held by all fliers and formations appear as designed; Awarded 1 point.
- Completion of a full rotation - All points with the rotation successfully completed; Awarded 1 point.
This document was written by Zach Schroedel. Some rules written by Costyn van Dongen and Jarno Cordia were adapted. Additional input was provided by Betsy Hoats.
Version 1.1 - September 2012
Updates based on trial event
Version 1.0 - July 2012